09MAY3025

You ever have one of those really bad ideas that you immediately regret?

No, I’m not talking about joining a bandit crew. Or taking a job from Vess Barlo. Or refusing to read a safety manual before rewiring an engine core.

I’m talking about going into a ship graveyard, ignoring every possible warning sign, and accidentally waking up something that really should have stayed asleep.

So, yeah. That’s where I’m at right now.

Survival Rule #4: If You Run, Run Fast

If you missed last week’s installment of Scootch’s Terrible Life Choices, here’s the short version:

  • I docked with a dead freighter full of ominous writing on the walls.

  • I opened a door I absolutely should not have opened.

  • Something inside spoke to me.

  • It also smiled at me, and that was the real deal-breaker.

So, like any rational person, I noped out immediately.

But here’s the problem with running for your life in deep space—you have to actually get away.

Problem #1: My Ship is Still Garbage

The Rust Rat—bless its busted, barely-functional heart—was not built for high-speed escapes. When I hit the thrusters, I was expecting a clean getaway. Instead, I got:

  • A warning alarm that I definitely did not authorize.

  • A sudden loss of artificial gravity, which sent me crashing into my own dashboard.

  • My external lights flickering out completely, leaving me floating in total darkness.

Now, I’d love to say that I kept my cool. That I calmly assessed the situation and adjusted accordingly.

But instead, I just kind of sat there in the dark, holding my breath, listening to my comms for any sign that I was about to die.

And that’s when I realized…

Problem #2: I Didn’t Close the Airlock

You ever have a moment of pure, unfiltered clarity? That gut-deep understanding that you messed up on a fundamental level?

Yeah. That hit me real hard when I remembered I never actually sealed my ship’s airlock before taking off.

Which means two things:

  1. There’s a very real chance that something else is onboard with me.

  2. If I turn around to check, I might not like what I see.

I sat there for a good thirty seconds, mentally weighing my options.

  • Option A: Stay perfectly still and hope whatever’s behind me isn’t real.

  • Option B: Turn around, confirm my horrible reality, and probably scream.

Naturally, I chose Option A.

And naturally, that’s when I heard it.

A single, deliberate footstep on the metal deck behind me.

Problem #3: I am Absolutely Losing My Mind

Now, here’s the thing—I was alone in this cockpit.

Was.

Because footsteps require feet. And feet require a person.

And I am not supposed to have a person in here with me.

But there it was—one slow, measured step. Followed by another.

I didn’t move. Didn’t breathe. Just stared at the dead console in front of me, waiting.

Then, a voice.

Not through my comms.

Right behind me.

"Pilot."

I did not turn around. I did not acknowledge it.

I just reached for the thruster control, threw everything I had into full burn, and let the Rust Rat scream through the void like a dying animal.

And you know what?

I didn’t hear footsteps after that.

Problem #4: I Have No Idea Where I Am Anymore

So now I’m floating at high velocity in a direction I did not plan, with a probably-haunted ship, no external lights, and a deep, unshakable certainty that something in the universe has decided it really, really doesn’t like me.

And you know what? Fair.

All things considered, I am probably a deeply annoying person to haunt.

  • Scootch

Quote of the Day:
"If you hear footsteps in an empty ship, congratulations—you are already dead."

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02MAY3025